Thursday, November 3, 2016

Jack Valentine 11/3/16


Class Summary:

Today in class we began learning about allusions and their effects on film. Mr. Rivers first started with the basics, making sure each student understood the difference between illusion and allusion. Then focusing on the main lesson on allusions, the class learned what exactly allusions do. Finding that allusions reward and define audiences, Mr. Rivers dove deeper into both qualities. First understanding how the audiences gains a sense of reward through a sense of satisfaction, we learned about the various hints that lay in movies. These seem to be hard to pickup on. However, Mr. Rivers brought up various examples from Pixar Films which displayed hints to films that were later released. Next, the class observed how allusions can define the audience. This is done by revoking the jokes in which are set in films that only some of the audience may understand. This is due to the fact that in order to follow the joke or reference, the audience would have to obtain a prior knowledge of an already established piece of work. Finally we learned about the two different kinds of allusions.


11/3/16 Notes

IWBAT- analyze the multi-faceted functions of allusions
  • Apply my understanding of allusions to Ready Player One

Illusion vs Allusion

  • Illusion- like a magic trick
  • Allusion- A reference that is either literary or historical

What do allusions do?
  • Reward/define audience
    • Reward Audience- Satisfaction
      • Humor
Sometimes Subtle “ Easter Eggs”
Ex. monsters inc toy pickup. Nemo hint

  • Honor- Homage
  • Parody
Making fun of something because of their qualities
  • Define Audience- Who should GET these?
    • Is This familiar?
Dominant Audience v. Subsidiary Audience
  • Wall-E: Children’s Film… right?
  • Ready Player One???
  • Specify Characterization
  • ???

Allusions

  • Explicit- names the reference
  • Implicit- implied, not plainly expressed



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